ICT Class 9 - Flash Cs6 Notes

Comprehensive study notes for Class 9 - Flash Cs6 olympiad preparation

Flash CS6

Welcome to the chapter on Flash CS6 for Class 9. In this chapter, you will learn about Adobe Flash CS6, its interface, tools, and how to create simple animations. By the end of this chapter, you will be able to make your own basic animations and understand the main features of Flash CS6!

Introduction

Flash CS6 is a multimedia software used to create animations, cartoons, and interactive content for websites and presentations. It uses vector graphics, which means images can be resized without losing quality.

Features of Flash CS6

  • Create animations and cartoons
  • Draw and edit vector graphics
  • Add sound and interactivity
  • Export animations as videos or web content

Flash CS6 Interface

  • Stage: The area where you create and view your animation.
  • Timeline: Controls the sequence and timing of your animation.
  • Tools Panel: Contains tools for drawing, selecting, and editing objects.
  • Properties Panel: Shows properties of the selected object.
  • Library: Stores symbols, images, and sounds used in your project.

Basic Tools in Flash CS6

  • Selection Tool: Select and move objects.
  • Subselection Tool: Edit points and paths of shapes.
  • Free Transform Tool: Resize, rotate, and skew objects.
  • Line Tool: Draw straight lines.
  • Rectangle and Oval Tools: Draw shapes.
  • Pencil and Brush Tools: Draw freehand lines and shapes.
  • Paint Bucket Tool: Fill areas with color.
  • Text Tool: Add text to your animation.

Working with Timeline and Frames

  • The timeline is divided into frames and layers.
  • Each frame can have different content to create animation.
  • Keyframes are special frames where a new change or movement starts.
  • Layers help organize different parts of your animation (like background, characters, text).

Creating a Simple Animation

  1. Open Flash CS6 and create a new file.
  2. Draw a shape (like a ball) on the stage.
  3. Insert a keyframe on frame 20 in the timeline.
  4. Move the ball to a new position on the stage.
  5. Right-click between the two keyframes and select "Create Motion Tween".
  6. Press Enter to play the animation and see the ball move!

Saving and Exporting Your Animation

  • Save your work as a Flash file (.fla) to edit later.
  • Export your animation as a video (.mp4) or SWF file to share or use on websites.

Practice Questions

  1. What is the use of the Stage in Flash CS6?
  2. Name two drawing tools in Flash CS6.
  3. What is a keyframe?
  4. How do you create a simple animation in Flash CS6?
  5. What is the difference between a frame and a keyframe?

Challenge Yourself

  • Create an animation of a bouncing ball using motion tweens.
  • Add text to your animation and make it move across the stage.

Did You Know?

  • Flash animations were once very popular for games and cartoons on the web.
  • Flash uses vector graphics, so images stay clear even when resized.

Glossary

  • Stage: The area where you create and view your animation.
  • Timeline: Shows frames and layers for animation.
  • Keyframe: A frame where a new action or change begins.
  • Motion Tween: A tool to create smooth movement between keyframes.
  • Vector Graphics: Images made of lines and shapes that can be resized without losing quality.

Answers to Practice Questions

  1. The Stage is where you draw and see your animation.
  2. Pencil Tool, Brush Tool (any two: Line Tool, Rectangle Tool, Oval Tool, etc.).
  3. A keyframe is a special frame where a new change or movement starts.
  4. Draw an object, insert keyframes, move the object, and create a motion tween.
  5. A frame is a single step in the timeline; a keyframe marks a change or new action.

Try making your own animations in Flash CS6 and have fun learning!